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Aquarium - Demo
This Demo was shown on a X-mas-party
at the 14.dec 2001 on 3 Touch-Screens
It's an interactive fish tank where
the fishes react when they're touched
We ( I and 3 other people ) worked
alround 4 weeks on this project
The Engine self is based on the 3DED-Engine
and uses OpenGL for rendering.
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Spooky 3D - Demo
This Demo was shown at the Karlsruher
Museumsnacht (Kamuna) last weekend ( 4.8.2001 )
It reacts on sound- and midi-input
( tracking of persons via infrared-camera ). The sound has to be connected
to the line-in and midi-tracking-data could be sent as notes to the joystick-port.
The note itself represents the x-coordinate and the following byte represents
the y-coordinate. The tracking is represented by the red lines in the upper
left screenshot.
The Engine self is also based on the
3DED-Engine (like Aquarium) and uses OpenGL for rendering.
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Donuts
This Source demonstates Light-sourced and Environmapped Donuts. The Texture Routine is coded in ASSEMBLER and linked in the Main-Pascal Source. The Donut rotation could be influenced by pressing the PGUP/DN and the Cursor Keys.
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1K-Floormapping
This Program demonstates a rotating floor; steered by mouse . It was coded by me in Pascal in 1998. The Speed could be adjusted by pressing one of the Mouse-Buttons.
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1K-Vectorballs
This Demos are a Vectorballdemonstrations; coded in Assembler. Each Demo has only 1K-Source. This Demo was also released in the PC-Magazine.
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Fractals
This Sources demonstrates the calculation of a Fractal. One of the Examples is a Fractalzoomer, which zoomes a Fractal in Realtime ( not like Demos with blending and zooming of precalculated Imgages )
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Rekursive Scrolling
This Demos demonstates Scrolling with unlimited Paralax Layers (right) and a rekursive rotating soften Zoomer ( left ). They were coded in 1997 by me in Pascal ( left ) and Assembler ( right ). This Demos were also released in the PC-Magazine.
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Splines and Blobs
This Samples demonstrates the usage of Spline- and Blob Effects. This Demos can be used as Idea how to create Spline Surfaces and Blobs in 2D & 3D .
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